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Showing posts from February, 2026

Animation Event Weaver

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Animation Event Weaver 🚀  Why Animation Event Weaver? Unity’s native Animation Events only support: One float One int One string One object reference That’s it. Animation Event Weaver removes these limitations and introduces a full parameter system with clean editor UI and safe runtime access. 🔥  Key Features ✅  Unlimited Parameters Per Event Define as many parameters as you want inside a single animation event. Supported types: int float string Object reference bool enum Color Vector2 Vector3 All stored cleanly and retrieved safely at runtime. 🟢  Full Bool Support Native Unity does not support bool parameters in animation events. Animation Event Weaver adds proper bool support with: Checkbox UI Default value support Safe runtime retrieval Clean serialization 🎯  Enum Support (Real Enums, Not Just Ints) Use real enum types directly inside your animation event. Example: ShakePreset(enum:EventWeaverCameraShake.ShakePreset) Features: Automatic enum detection via...